![]() The origin of the R-3 missile has many stories, but it starts in 1954 with Matus Ruvimovich Bisnovat's OKB-4 (renamed 1967 as GMKB Vympel), which was specialized in the development of air-to-air missiles. Able to reach out and attack non-manoeuvring aircraft.This means a limited range at low altitude, but it can be circumvented at high altitudes since the higher the less atmospheric air to cause drag on the missile, translating into a greater range and manoeuvrability. The missile's speed is also not very high, limited to only Mach 1.7. Any curve tighter than 9G will be enough for the missile to miss the target: only fire if the target is distracted or running away. It can only lock on the target if it is right behind it, it will also not be able to lock if the target is in in front of the sun. It is one of the first air-to-air missiles in the game, it is therefore really rudimentary in its operation. Give a comparative description of missiles that have firepower equal to this weapon. Vehicles equipped with this weapon Vehicles equipped with this weaponĭescribe the type of damage produced by this type of missile (high explosive, splash damage, etc) Comparison with analogues In-game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects. ![]() It is an improved version of the original R-3 missile, which was itself a reverse-engineered AIM-9B. The R-3S (K13A, AA-2A 'Atoll') is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".
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